You may actually catch up to the Toucan (it's slow). Follow it back and dock there yourself (I know – this is a long and boring part – just trust me). Now that you have a new player-ship, you can send the Discoverer to the EQD in Argon Prime. Install the IRE into the rear turret of the Iggy, and set the command to "protect ship" in the autopilot menu. Transfer over your SETA, Triplex, IRE, the TSE, and Fight Command 1, and then purchase all the engine and rudder tunings for your Iggy. Once it's there dock at the EQD yourself and switch to the Iggy (which will be your player ship for a while). It’s out there…Ĭlaim this ship and send it to the EQD in Family Whi. In this sector is a derelict Iguana Vanguard - to find it, head towards the east gate but once you get about 10km away from it make a 90 degree left and fly for a while. Now, fly east to Ceo's Buckzoid, east to Teladi Gain, and east to Family Whi. Send it to the equipment dock in Argon Prime. Do not tell the Toucan to go anywhere until you leave the sector as it might collide with the asteroid (collisions are disabled if you are not in the sector yourself, so there is no danger – remember this). To claim a ship you need to eject from your own, fly up to the derelict as an astronaut, and click “claim” from the target ship’s drop-down menu once you’re about 30m away. You can claim this ship for your own (but continue to use your scout). In Menelaus' Frontier, there is a derelict Toucan Hauler sitting next to the farthest-away asteroid in the north-east quadrant of the sector. This is an essential piece of equipment that triples your scanner range, so be sure to buy one. Some of these sectors are foggy, so be patient and follow the direction of other trading ships if you get a little lost.Īt the northeast quadrant of Atreus’ Clouds is a Boron Military Base – they’ll sell you a Triplex scanner even though your reputation with them is barely positive. Immediately fly as follows (starting from Argon Prime): East to The Wall / North to The Hole / East to Atreus' Clouds / North to Rolk's Fate / North to Menelaus' Frontier. Now you can do the flight school mission if you like. This will give you enough reputation and money to buy one IRE for your scout, Fight Command Software MK1, and to max out the engine (do only these things). Then, send the Mercury to the shipyard and sell the ship outright. This will give you enough money to buy a Trading System Extension. Once in Argon Prime, dock both ships at the EQD sell the shield off the Mercury. This is an essential tool you’ll use throughout the game. If your ship ever gets dinged up you can use this weapon to repair it without paying for the repairs at a shipyard. Important note! While in space as an astronaut you can fire a repair laser. Instead, switch to your Discoverer (by ejecting and flying over towards it) and have your Mercury follow you south to Argon Prime. This makes navigation and fighting a little easier.ĭo not accept the flight school mission - you can't complete it as you have no guns. In the options menu, set your hull/shield display to "numerical," your SETA acceleration to 10x, your gravidar range to 25km, and enable subtitles. You begin in Argon space at the west end of the X-Verse, are neutral to all races (including pirates and Yaki), and are given an M5 Discoverer scout and a TS Mercury freighter. I play the Humble Trader start I’ve developed a specific sequence for getting the game off the ground which should be helpful and enable you to complete all kinds of missions, so here we go: I would actually recommend against this as some of the missions can be very confusing to a new player even with their tutorial-ish nature. This walkthrough is supposed to help people who have played the game a little and have gotten frustrated at not being able to complete many missions or accumulate dough to upgrade their ship.Ī lot of people suggest new players try the Terran Defender game start as that puts you right in the Terran Conflict plotline which is a bit of a game tutorial. So, here it is again with corrections and additions, and I hope new players will find it useful! Well, I posted this in another thread because I wanted to help someone out, and people said it was a pretty good walk-though! However, I found some errors and omissions in the original.
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